2013年11月29日

K&R

int
main(argc, argv, envp)
int argc;
char **argv;
char **envp;
{

};

ラベル:C K&R LEGO Robot
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2013年11月25日

AoT Big Brains Event: New Ways of Thinking With Cognitive Computing Scientist Steve Esser



With the advent of cognitive computing, artificial intelligence is no longer science fiction. What will the next generation of technologists do with emerging technologies to make our planet smarter? The IBM Academy of Technology's THINK series aims to spark this and other questions in the minds of students - and make a lifelong connection with the love of science, technology and the unimaginable possibilities they offer.

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2013年11月15日

IBM Watson is Fueling a New Era of Cognitive Apps



For the first time, IBM will make its Watson technology available as a development platform in the cloud, for a worldwide community of software application providers to build a new generation of apps infused with Watson's cognitive computing intelligence. The move aims to spur innovation and fuel a new ecosystem of entrepreneurial software application providers -- ranging from start-ups and emerging, venture capital backed businesses to established players. Together with IBM, these partners share a vision for creating a new class of cognitive applications that transform how businesses and consumers make decisions.

ラベル:IBM watson solution
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2013年11月14日

inFORM - Interacting With a Dynamic Shape Display

inFORM is a Dynamic Shape Display that can render 3D content physically, so users can interact with digital information in a tangible way. inFORM can also interact with the physical world around it, for example moving objects on the table's surface. Remote participants in a video conference can be displayed physically, allowing for a strong sense of presence and the ability to interact physically at a distance. inFORM is a step toward our vision of Radical Atoms: http://tangible.media.mit.edu/vision/

http://tangible.media.mit.edu/project/inform/



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2013年10月16日

バグの仕込み方



#define seven 6;





ラベル:C programming bug
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2013年10月13日

Direct and gestural interaction with relief: a 2.5D shape display

Actuated shape output provides novel opportunities for experiencing, creating and manipulating 3D content in the physical world. While various shape displays have been proposed, a common approach utilizes an array of linear actuators to form 2.5D surfaces. Through identifying a set of common interactions for viewing and manipulating content on shape displays, we argue why input modalities beyond direct touch are required. The combination of freehand gestures and direct touch provides additional degrees of freedom and resolves input ambiguities, while keeping the locus of interaction on the shape output. To demonstrate the proposed combination of input modalities and explore applications for 2.5D shape displays, two example scenarios are implemented on a prototype system.




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exTouch

exTouch is a novel embodied spatially-aware interface system to manipulate actuated objects mediated by augmented reality. The "exTouch" system extends the users touchscreen interactions into the real world by enabling spatial control over the actuated object. When users touch a device shown in live video on the screen, they can change its position and orientation through multi-touch gestures or by physically moving the screen in relation to the controlled object.



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2013年09月27日

The Final Demonstration of the Xerox 'Star' computer



[Recorded: June 17,1998]
Unquestionably, one of the major design innovations of this century has been the graphical user interface (GUI) for computers. With its desktop, icons, pop-up and pull-down menus and ubiquitous windows, the GUI has made computers much easier to use.

Though over 100 million people around the world are now using GUI's, few outside of the Human-Computer Interaction field are aware of the history of its design.

The first GUI ever developed was the work of Dr. Douglas Engelbart, a researcher at SRI in the 1960s. His visionary and pioneering design and prototypes succeeded in producing the world's first screen-based windows, cursor-selectable pop-up menus, as well as a mouse with which to interact with them.

Though these innovations were truly revolutionary, it was not until a decade later that researchers at the Xerox Palo Alto Research Center (PARC) began systematically applying these ideas in personal computers.

During the 1970s, PARC produced the first personal computer to have a bitmapped display and to use overlapping windows (the "Alto"), the first laser printers, the first Ethernet local area network, and object-oriented programming languages such as Smalltalk.

Seventeen years ago, in 1981, these ideas came together in the Xerox 8010 "Star" Information System. This was a commercial personal computer designed for office workers and built by Xerox's System Development Division. It incorporated features that today define personal computers: a bitmapped display, mouse, windows, local hard disk, network connectivity, and laser printing. In addition, Star invented and introduced the first commercial graphical user interface, with the first icons, desktop metaphor, dialog boxes, universal commands, and a "point and click" style of interaction now known as "direct manipulation."

As revolutionary as these software ideas were, the hardware was equally innovative. When the Star project was begun in 1975, only rudimentary microprocessors existed such as Intel's 8008 and MOS Technology's 6502.

To obtain the speed needed for the graphical user interface and to enable a very cost-effective machine for the time (1/10 the cost of a nearly-equivalent performance PDP-11), Star used four 2901 bit-sliced processors to implement the Mesa language and to control I/O and its 10-Mbps Ethernet interface. Without the advantage of hardware interrupts, its designers supported an event-driven interface by creating a non-preemptive multitasking architecture. They designed the first commercial Ethernet protocols and developed a suite of network services including a worldwide naming architecture that anticipated today's URL's.

Star had a profound effect on the personal computer industry. Today all personal computers and many workstations incorporate its ideas. Yet few people have actually seen a Star computer. We will remedy that in this presentation. The head of the Star project and several of its inventors will give one final demonstration of Star and use it to illustrate its design principles. This may be the last time it gets demoed, as the hardware has begun failing due to its age. Don't miss this opportunity to witness an important step in the history of computing and user interface design.

ラベル:xerox STAR GUI
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2013年09月11日

世界初:完全な量子テレポーテーションに成功



世界初:完全な量子テレポーテーションに成功
(http://jp.diginfo.tv/v/13-0068-f-jp.php)

2013/9/4

東京大学
世界初:完全な量子テレポーテーションに成功

DigInfo TV - http://jp.diginfo.tv

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MediaView overview video, 2012

MediaView overview video, 2012



Renderman



Mathematica Examples



Embedded Hypermedia


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2013年09月10日

Imaginary Forces - IBM Watson Reel

Co-Directed by IF's Dan Gregoras and Ronnie Koff, this series of whimsical spots for IBM's Watson took over the 2013 US Open, carefully illustrating the complex world of Watson through simple, engaging animated storytelling. 

------------------------------------------------------------------------------

DAN GREGORAS - DIRECTOR
Dan Gregoras is a Creative Director, Senior Visual Effects Artist, and Designer. For the past 12 years he has successfully worked on various high-profile advertising campaigns and commercials for clients such as IBM, Samsung, Microsoft, HP, Adidas, McDonald’s, Cartoon Network, MTV, and Google. Having both the skills of a creative director and technical director, Dan has led high–end visual effects teams in the development of projects from conception to completion and has worked for award winning New York based production studios such as 1stAveMachine, Psyop, Buck, and Aero Films. 

RONNIE KOFF - DIRECTOR
Ronnie has designed trailer graphics and title reveals for feature films including Indiana Jones and the Kingdom of the Crystal Skull and Transformers: Dark of the Moon. His work on the Transformers marketing led to the design of the film’s main title as well. Other film work includes the main titles for Yes Man, and feature marketing campaigns for G.I. Joe: Rise of the Cobra and Shutter Island. He created a dynamic logo animation for Dolby and has directed commercials for clients such as Yoplait, Florida’s Natural, Tropicana and Hunter Douglas.

------------------------------------------------------------------------------


Credits:
Produced by Imaginary Forces | New York

Executive Producer: Gabriel Marquez

Directors: Dan Gregoras and Ronnie Koff
Producer: Jon Hassell
Production Coordinator: Tess Sitzmann

Editor:
Zach Kilroy

DESIGN and DEVELOPMENT:
Kim Dulaney / Lindsey Mayer-Beug / Henry Chang

STORYBOARDS:
Wes Simpkins

3D MODELS / RIGGING:
Dan Fine / Lee Wolland

3D ANIMATION:
David Lee / Han Hu / Steven Lee / Ian Brauner / John Velazquez / Clint Chang

3D LIGHTING / TEXTURING:
Jesse Holmes / Sarah Bocket / Dan Fine

COMPOSITORS:
Jeremy Cox / Adam Yost / Erik Rasmussen / Matt Foglia / Dave Lobser

---------------------------------------------
For Ogilvy:
Creative Director: Michael Hahn
Creative Director: Ryan Blank
Executive Producer: Lee Weiss
Producer: Jess Latour
Art Director: Denise Zurilgen
Art Director: Mike Lomanto
Copywriter: Lauren Miller
Copywriter: Lauren Costa

SOUND DESIGN by HEARD


ラベル:IBM branding
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2013年08月24日

Whitecube + IBM zEnterprise: The New Client Experience



In this 5 minute video, James Meara, IT Executive at Whitecube discusses the gallery's experience and benefits of moving from an x86 based environment to an Enterprise Linux Server based on IBM zEnterprise technology.

Whitecube is a leading contemporary art gallery with locations in the UK, Hong Kong, and Brazil.

This video is an excerpt from IBM's July 23rd, zEnterprise BC12 launch webcast. To watch the full webcast, featuring client presentations from Whitecube, Jack Henry & Associates, and RCBC, and to learn more about IBM's exciting new zEnterprise BC12 system please visit: http://ibm.com/systems/zEnterprise

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Jack Henry + IBM zEnterprise: Enabling Growth & Secure Transactions



In this 5 minute video, Larry Fitch, Senior Operations Executive at Jack Henry & Associates discusses how they have leveraged IBM zEnterprise technology to support over 2 billion secure transactions a year while ensuring data center efficiency and availability through a prolonged period of strong business growth.

Jack Henry & Associates is provider of information technology products and services to over 11,000 financial institutions looking to capitalize on business opportunities and solve operational challenges.

This video is an excerpt from IBM's July 23rd, zEnterprise BC12 launch webcast. To watch the full webcast, featuring client presentations from Whitecube, Jack Henry & Associates, and RCBC, and to learn more about IBM's exciting new zEnterprise BC12 system please visit: http://ibm.com/systems/zEnterprise

ラベル:IBM zEnterprise
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2013年08月06日

IBM東京基礎研究所の研究員が語る「A BOY AND HIS ATOM」【日本語字幕】



原子の大きさは?
どのように撮影したの?
この映画の元になった技術は?
この技術はどんなところに役立つの?
など、映画のもとになった技術や将来の活用例まで「原子の世界」について、IBM東京-基礎研究所 サイエンス&テクノロジー 工学博士 折井靖光が分かりやすく解説します。


■ほか、「A BOY AND HIS ATOM」に関する情報はこちら
http://www.ibm.com/atom/

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2013年06月13日

Microsoft's Robot Touch Screen Lets You Palpate a Brain



Touch screens are nothing new, but this prototype from Microsoft uses a robot-mounted display to do something surprising: touch back.

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2013年05月25日

IBM's Watson Has A New Job - Watson Engagement Advisor



Two years after its triumph on Jeopardy!, the IBM Watson Engagement Advisor is the industry's first consumer facing cognitive computing breakthrough that will assist a brand's customer service agents, or sit directly in the hands of consumers through mobile devices, cloud-delivered services and online chat sessions.

In one simple click, the solution's "Ask Watson" feature will quickly address customers' questions, offer advice to guide their purchase decisions, and troubleshoot their problems.

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2013年04月27日

THINK MARKETING CMO+CIO Leadership Forum: ご挨拶



THINK MARKETING CMO+CIO Leadership Forum マーケティング 変革の時代

顧客が生み出す膨大な情報は、顧客一人ひとりを「個客」として捉え、その行動を予測す--ることも可能にさせる――。マーケティングを取り巻く環境が今、激変している。様々-な-チャネルを通じて、「個客」とより良い関係を築くために、企業は何をすればいいの-だろ-うか。日本IBMが2013年3月6日に開催した「THINK MARKETING CMO+CIO Leadership Forum」では、IT(情報技術)が切り開くマーケティングの革新について、活発な--議論が交わされた。

詳細はこちら
http://www-06.ibm.com/innovation/jp/s...

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2013年04月26日

Smarter Commerce Engaging the Empowered Custome



THINK MARKETING CMO+CIO Leadership Forum マーケティング 変革の時代

顧客が生み出す膨大な情報は、顧客一人ひとりを「個客」として捉え、その行動を予測す-ることも可能にさせる――。マーケティングを取り巻く環境が今、激変している。様々な-チャネルを通じて、「個客」とより良い関係を築くために、企業は何をすればいいのだろ-うか。日本IBMが2013年3月6日に開催した「THINK MARKETING CMO+CIO Leadership Forum」では、IT(情報技術)が切り開くマーケティングの革新について、活発な-議論が交わされた。

http://www.ibm.com/innovation/jp/smar...

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2013年04月25日

Smarter Marketing

Smarter Marketing 悪い意見にも目を向ける


企業にとって否定的な意見というのは、改善のチャンスだと受け止めなくてはいけません-。
企業のブランドに対する真の評価は水面下で語られ、
人々の本音はソーシャル・メディアなど、企業の知らないところで語られるのです。
Travelocity.com, Kayak.com, Chairman, Terry Jonesインタビュー


Smarter Marketing 顧客中心という考え方


顧客中心という考えは新しいものではありません。ソーシャルでつながり、
モバイルビジネスがスタンダードになりつつあること、これこそが変化なのです。
IBM Software Industry Solution Marketing, VP
Maria Winansインタビュー


Smarter Marketing ギブ & テイク


商売の基本は「ギブ&テイク」であり、ソーシャル・メディアの時代、企業にとっての一-番の広告は口コミです。
GAP社 CEO Seth Farbman インタビュー

Smarter Marketing 顧客との対話を簡単に


企業が作った境界線、例えばオンラインショッピングと実店舗での販売などの境界線がな-くなれば、顧客との対話は簡単になります。
GAP社 CEO Seth Farbman インタビュー

ラベル:Smarter Marketing IBM
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広告


この広告は60日以上更新がないブログに表示がされております。

以下のいずれかの方法で非表示にすることが可能です。

・記事の投稿、編集をおこなう
・マイブログの【設定】 > 【広告設定】 より、「60日間更新が無い場合」 の 「広告を表示しない」にチェックを入れて保存する。