2020年09月17日

KI/OSK


By Koichi Yoshino, Takatoshi Yoshida, Yo Sasaki, Xiaoyan Shen, Ken Nakagaki and Hiroshi Ishii.

In recent years, the retail industry has become increasingly interested in Information and communications technology (ICT) systems for enriching the shopping experience. Such systems are increasingly being deployed in retail contexts, however common implementation methods are limited due to high costs and large required footprints. Thus it is a challenge for smaller or temporary retail to install such services. In this study, we explore the usage of a load-sensitive board to improve the retail shopping experience specifically in smaller and temporary retail settings. As a case study, we develop and examine KI/OSK, an easy-to-install modular table-top retail application using SCALE, a previously developed load sensing toolkit specifically developed for Farmers Market applications. Our study uses iterative user research including surveys with Farmer's Market managers to assess design requirements, and testing and revising through a field study in a Farmers Market in Tokyo, Japan.

posted by パンスペルミア at 19:46| Comment(0) | Science | このブログの読者になる | 更新情報をチェックする

Venous Materials


Venous Materials envisions a new way to design dynamic tangible interactions using fluidic mechanisms. We are inspired by venous structures that are ubiquitous throughout nature and inside the human body. By changing its colors, veins can inform us of internal and external physical conditions. For example, veins in leaves transmit pigments that drive color change which informs us of the leaf’s internal condition, and also which season it is. When we press firmly on a button, the tip of our finger changes its color - this subtle color change can be used as an indicator to inform us of the amount of applied pressure.

While computer chips and electronics usually require rigid and bulky components, Venous Materials is a soft and self contained mechanism that utilizes mechanical activities as its energy source. Through research with microfluidics technology, we developed an approach for designing, simulating and prototyping fluidic interactive sensors that can be embedded in or attached to any object. We propose a wide spectrum of exciting potential applications by integrating Venous Materials in everyday scenarios: Venous Materials embedded in clothing to visualize on-body motion, pressure and balance, and attached to objects, to enrich learning activities, to augment dynamic graphics and to indicate conditions of package delivery and content.

We see Venous Materials as an important paradigm for Human Computer Interactions and as a first step towards the integration of interactive fluidic mechanisms as embedded sensors and tangible user interfaces. The most rewarding aspect of this project for us is that it lays down the ground principles and fertilizer for the growth of additional research within this realm.



Authors:

Hila Mor, Tianyu Yu, Ken Nakagaki, Benjamin Harvey Miller, Yichen Jia, Hiroshi Ishii



Project page: http://tangible.media.mit.edu/project/venous-materials/



MIT Media Lab

Tangible Media Group

posted by パンスペルミア at 18:06| Comment(0) | Science | このブログの読者になる | 更新情報をチェックする

広告


この広告は60日以上更新がないブログに表示がされております。

以下のいずれかの方法で非表示にすることが可能です。

・記事の投稿、編集をおこなう
・マイブログの【設定】 > 【広告設定】 より、「60日間更新が無い場合」 の 「広告を表示しない」にチェックを入れて保存する。